PrEditor Scripting 101 – Part 2 of 3

September 4th, 2009

It seems many people enjoyed the PrEditor Scripting 101 video that was released last week, so I’m happy to bring you part 2!

This video will demonstrate how to create levers, bridges that extend, and more importantly, how you can take individual parts of your level chunk and randomize portions of them to create even more randomization overall. I demonstrate this with a very small chunk of the level, and with 2 possible options that can be spawned. You can make larger areas, with more complicated scripting if you choose.

So enjoy part 2 of this series, and please give feedback to us in the forums of anything else you would like to see in the 3rd and final part!