Meet the Team – Jamus Thayn

January 29th, 2010

Salutations! My name is Jamus Thayn, I’m that other character artist guy here at Runic games. I’ve been at the studio since April and love being a part of this amazing team. Seeing all the talented and awesome people I work with is really inspirational and has been one of the best experiences I’ve had so far in the gaming industry.

Meet the Team – Greg Brown

October 9th, 2009

Hi, I’m Greg Brown and I’m the jerk Tools Engineer who’s leaving the country for two weeks during launch month. When I’m not recklessly abandoning my duties at Runic, I do what I can to make sure the team has to do as little as they must to create the best game ever created.

Meet the Team – Adam Perin

October 6th, 2009

Oh heeeeeeeeey,

I’m Adam Perin and I’m the tech artist here at Runic. At this point, I have been working in the industry for around 6 years and am enjoying my job more than ever! I love working for Runic! It’s great to work with such a talented team and with people that I genuinely enjoy spending my time with.

PrEditor Scripting 101 – Part 3 of 3

September 25th, 2009

Here is Part 3, the last video in this preview series for scripting in level design. In this video, I keep it short and sweet, and show you one of my favorite features for monsters and how to set it up. Monster jump downs! This is used in many different ways and allows the ability for monsters to jump down from different heights in the levels and swarm the player. Some of the basics covered in previous videos are demonstrated again, such as monster spawners, and setting up a trigger, but now with the addition of JumpDownAreas.

Meet the Team – Sirio Brozzi

September 14th, 2009

Hi everyone. I’m Sirio Brozzi and am on the art team as a concept artist. I work alongside Kyle. For some background, I’m an Italian born citizen who spent most of my life traveling thanks to my parents’ vocations. I came up to the US to study a game related degree at Digipen in Redmond and graduated in early 2008.