I’m Kyle Cornelius, one of the concept artists here at Runic. A little history about me… I graduated from Western Washington University with a BS in Industrial Design. I sort of fell into the gaming industry after college while beta-testing Mythos. I was hired on as a contract concept artist at Flagship Seattle, and worked on Mythos for several months before the studio shut down and we reformed as Runic.
Hi guys, I’m John Dunbar. No one knows what I actually do here, but my business card says Zombie Pyrotechnician.
Many people have shown great interest in not only our game, but also the tools we are using to create it. And considering we are going to be putting these tools into the customers hands enabling them to create their own modifications, I thought it was about time we start giving fans a sneak peak in just how powerful and simple this toolset is to use.
Hello future Torchlight fans, my name is Jason Lamb and I do quality assurance here at Runic Games. I’ve been with Runic since early June, though as I’ve worked for Flagship since before it’s eventual demise I do not feel like I’ve ever left.