Hi! My name is Jeremy Huxley, I have been in the industry for 6 years now and it has taken me all over the world. I am an environment artist here at Runic and I have been here since the beginning of May. I have greatly enjoyed my time here. Everyone is really busy, but we have accomplished so much in a short amount of time. We are on the final push to release the single player in less than a year of production, that’s amazing!
Hey all, I’m Jeff Mianowski, one of the two character artists here at Runic currently working on Torchlight. I’ve been with Runic for about…2.5ish months now (give or take) and it’s been a lot of fun jumping into the art style, checking out the game, and working with a small group of really cool, motivated people. It’s definitely been a different experience from the last studio I worked at, which at one point was up to 250+ people O.o! Let’s just say it’s been a great change of pace.
I’m Patrick Blank, the Lead Level Designer here at Runic games. I am one of the newer additions to the team. I joined Runic back at the very beginning of March of this year. I’ve been in the industry about 6 years now, and this is by far the most rewarding, fun experience I’ve had working on a game to date.
Hi, I’m Erich Schaefer, one of the co-founders of Runic and a designer of Torchlight. This is the first time I haven’t been the lead on a game. I’m taking more of a support and mentor role and it feels great; passing the baton on to a younger and smarter team.